June 16, 2025

Feature:

Tee Tran

Tee Tran is a visual designer (for lack of a better word) with 10 years experience across product, brand, and motion—currently contracting full-time at Figma. Originally from San Fran and now based in Wellington, Tee is well-travelled, endlessly curious, and a generous mentor.

words by
Kody Deretic

What's a visual designer and why did you become one?

I’ll start by saying that job titles are just wanky corporate Mad Libs to make one sound impressive or important on LinkedIn. With that being said, “visual designer” was the closest title I felt accurately represented the wide range of work I do: product, brand, graphic, web, motion, design systems, strategy, a little interpretive dance when necessary.

I’ve been told that being a generalist can be a red flag (classic “jack of all trades” slander), but in my experience, it’s been the opposite. I’ve had the opportunity to design across so many areas because teams (surprisingly) trust me to zoom out, connect the dots, and slot in wherever they need me. I have absolute respect to designers who have a distinct focus, but for me, I need to mix things up to keep motivated.

While we are on the topic of mixing things up: my career as a designer hasn’t always been linear or constant. In the past 12 years, I’ve taken a coupla years off here and there to teach English in Kyrgyzstan, do earthquake relief in Nepal, co-start a food truck in the Netherlands, and more.

You and I met at The Commons, what impact has coworking had on your career?

Yes we did, The Commons (Collingwood Location 4evs)! That was such a cool spot.

I’ve coworked heaps throughout my career due to my nature of constantly moving—so far, I’ve lived in a total of 7 countries, and my longest “travel-while-working” stint was 2 years. I feel extremely privileged to be in this position and have obviously abused the flexibility of this career.

Coworking has been so impactful for my specific lifestyle because it supports that level of flexibility while also providing a community. Not going to lie—most of the time I join them for the social aspect because you get to meet others in a similar situation as you. Kody can probably confirm that I’d “clock in” at 11am, work a few hours, then pester people to hang out with lil ol me (it’s called networking, look it up).

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Find someone doing what you want to be doing, then ask them how they got there. Boom—instant roadmap.

Volunteering and mentoring seem to be a big part of your life, can you describe your experience with mentoring and what it means to you?

As both a mentor and a mentee, I find huge value in accessible mentorship.

Not to turn this interview into a mentorship session but… my favourite advice I like to give is: find someone doing what you want to be doing, then ask them how they got there. Boom—instant roadmap. And since you also get to learn from your mentor’s learnings, you can (hopefully) get there with fewer potholes!

It’s also awesome seeing the next generation of designers—most of the times, I feel like I learn more from my mentees than they learn from me.

Travel is a big part of your life, how does that influence your creativity?

Travel has been my bootcamp in adaptability. When you’re constantly starting over in new places, you get really good at reading the room. It’s also made me a better collaborator and cultural sponge, which helps me design for people who aren’t just like me.

I’ve designed apps for Dutch banks (hello, loooong words), right-to-left Arabic interfaces (does the X icon belong on the top left?), and sites that needed a lot of red (not in the context of error messaging) because symbolism! in Chinese culture.

Creative constraints like that force you to rethink your assumptions—and that’s a humbling experience.

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You've recently landed a job at Figma, what's that been like?

Figma was my dream job, but I thought it was totally out of reach. The first time I interviewed, they shared midway that if I made it to the offer stage, they wouldn’t be able to legally hire me because I live in New Zealand. I was gutted and just accepted that was that.

Three years later, a hiring manager inboxed me and asked if I might be interested in my now current role as a designer on the growth team. To work around the legal aspect, I’ve joined as a full-time contractor for 6 months with potential to extend—fingers crossed!

My first project is building out Figma’s first internal templates function: defining the team and processes, directing strategy, and working with engineers to build new technology. Just like how Darkroom provides beautiful mockups for designers, the purpose of this team will be to provide thousands of high-quality templates across Figma, Slides, Buzz, Sites, and more all available for free in Figma Community.

I started a little over a month before this year’s extremely exciting ConFig, and was lucky to be thrown into the fire as soon as I started. Working alongside DBCo, we delivered 500+ templates for the new marketing tool Buzz. I even got a shoutout live on stage!

I’m only 2 months in, so yes, I’m still in my “Am I really here?” era. But here’s what I love most so far:

  • Colleagues here have a lot of trust in each other to just run with it
  • Big “learn as you grow” energy with no egos
  • People are genuinely fun, kind, and insanely smart

I feel super lucky to be here. And while I’m soaking up all the knowledge from these brilliant folks, I’m also reminded: stay curious, stay generous, and always leave room for fun.